

There’s lip service paid to corporate espionage, but why can’t I train people to directly steal my competition’s ideas? Every time I saw a funny text pop-up or a skill with a heinous description, I chuckled to myself. Nothing about the actual gameplay really screams that this is a satire.įor example, regarding staff, it would make the most sense for this game to slowly encourage people to burn out so that I could hire better people when they quit. It looks charming enough yet extremely generic considering that it’s directly inspired by the looks of the Kairosoft titles. If you took away the dialogue and the silly descriptors, Startup Panic would be a fully-played-straight management sim like any of the ones I mentioned at the beginning of this review.

You’ll deal with ghosts and hackers in your office, you’ll have to pay pirates’ ransom when they kidnap your vacationing staff members, and it all gets a bit goofy…īut my biggest issue is that it doesn’t go far enough. In the meantime, you’ll slowly gain competition in the market against others who actively develop their own features. You’ll need to balance development with the time and cash it takes to train people and keep them happy, mainly as your office and staff grow in size. If their stats aren’t high enough, or the motivation is too low, the feature will more than likely suffer for it and need to be redone (for half of the original development cost) later. The crux of the game is hiring employees to develop features for your site while also working to improve their stats and upkeeping their motivation through vacations. You start in your humble bedroom, developing a brand-new social media site that slowly gains competition in the scene as it grows. The game opens with a short cutscene of your chosen player character getting burned out while working crunch hours at an unknown software development company and deciding to strike out on their own. Startup Panic is, right out of the gate, a satire.
